Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.20 12:54:00 -
[2] - Quote
Django Quik wrote:This is a pretty contentious issue. The problem with the weekly cap was that a lot of players would hit the cap by or during the weekend and come Monday and Tuesday the servers would be dead because there was little reward in playing. The daily cap fixes this problem but reintroduces the issue of the uber-grinders.
I've heard a few ideas about averaging it out over time or something along those lines but not sure I quite understood it all. It's definitely not a simple problem with a simple solution.
No problem regarding the fact that previous weekly cap was too easily reached in 1 or 2 days. But it wasnt the "Weekly" part of it that was wrong. But the diminishing return and the cap itself. First SP income of the week were way too high and the cap too low for it to last a full week.
If a hardcore gets to reach such a cap in 5 days, i guess it would be good. It would mean that most casual would never reach it, thus reward for playing a lot, while still giving a chance to guys that mostly play on specific days (work, wife and all that) to not feel punished.
But in the end, the best solution would be a mix of those two systems (numbers are for example only) :
1) Daily cap say 150K and a weekly cap at 1050K SP 2) Pool system for people missing a day of reaching cap but with a penalty. => here's how it would work.
Examples 1) Hardcore dude. Gets to reach daily cap every day. Earns 150K daily and 1050K over a week. No brainer. 2) Casual dude plays 1st day and earns 100K. So still missing 50K to reach cap. => Those 50K gets into a SP pool minus 10% => 45K Then, casual dudes doesnt play on day 2, 3 and 4. => Sp pool is then 45k + ((150*3)*0.1) => 450K => Finally, casual dude decides to play hard on day 5. So he's got 600K SP he can earn. Diminishing return is tweaked according to total SP pool available, obviously with a maximum SP left untouched (no way that guy could earn 200K SP in one game) but with a slower dimishing returns. In the end, guy earns 400K SP of the 600K total SP pool. 200K leftover. => He plays on last day quite a bit. total pool is 150K+(200 *0.1) = 330K. He gets 100K SP
Overall, casual dude with one long session, and two shorter earns a total of 600K. But could have earn more even without playing for 3 days during the week.
Obviously, at the end of the said week, SP pool is emptied.
Just thoughts. would obviously need more math and thinking |